Company of Heroes 3 update 1.1.0: patch notes

Check out what Operation Sapphire Jackal has in store for you
Company of Heroes 3 update 1.1.0: patch notes
Company of Heroes 3 update 1.1.0: patch notes /

Company of Heroes 3 is getting its first major update on March 30, 2023, which opens the store and introduces daily as well as weekly challenges to the real-time strategy game.

Patch 1.1.0 is enabling players to customize their units with additional skins, which can be purchased from the in-game store with War Bonds, a premium currency only obtainable with real money, or Merit, which you can earn by completing those new challenges.

Here are some examples of the skins you can expect:

Company of Heroes 3 British Forces skins.
Skins for the British Forces / Relic Entertainment
Company of Heroes 3 Afrikakorps skins.
Skins for the Afrikakorps / Relic Entertainment
Company of Heroes 3 US Forces skins.
Skins for the US Forces / Relic Entertainment
Company of Heroes 3 Wehrmacht skins.
Skins for the Wehrmacht / Relic Entertainment

Challenges can be completed in multiplayer matches or by playing co-op games against the AI. Dailies refresh at 5pm PT / 8pm ET / 1am BST / 2am CEST every day, Weeklies each Saturday at the same time.

Relic Entertainment will reveal the full patch notes for Company of Heroes update 1.1.0, dubbed Operation Sapphire Jackal, once it’s gone live, and we’ll keep you updated here. In the meantime you can check out the preliminary patch notes.

Company of Heroes 3 patch notes: update 1.1.0

Gameplay

Dev note: Though this update does not include what we consider a “full” balance pass, we have made several changes to help shake up multiplayer and co-op. We’ll be keeping an eye on your feedback and matches and will roll out further balance adjustments in a timely fashion.

  • Implemented a small set of targeted changes to address US Forces Pathfinders, the Afrikakorps Carro Armato M13/40 tank and Airplane Loiters.
    • Pathfinders have had their utility and early power toned down.
    • The M13/40 has also seen some reductions in power.
    • Loiters have been toned down to be less oppressive.
  • Vehicles commanded to face in a different direction will turn properly instead of driving in circles.
  • Many tooltips and descriptions have been updated to better reflect the abilities, units, veterancy, and upgrades for greater clarity and information to the player.

Fixes

  • A small update to the Unique Player Color option. Allies will now be cool colors and enemies will be warm colors.
  • Fixed several icons and portraits with the correct Company of Heroes 3 assets.
  • All new voiceover for Gurkha Infantry.
  • Audio adjustments for map pings.
  • Added an option to enable Exclusive Control Groups. With this option, squads only occupy one control group at a time, like in previous CoH games.
  • Fixed the Recently Played With list.
  • Adjusted territory layout on (8) Mignano Gap and made minor adjustments to Strategic and Victory Point locations on (6) Gazala Landing Ground.
  • Fixed several issues where bridges did not correctly have cover.
  • Bloom was removed and we fixed blur or “haze” on the maps.
  • And plenty of more additional changes and fixes for Audio, Art, Animation, UI/UX, and Maps.

Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg