Concord becomes unplayable early as players kill themselves to earn XP fast

The rush for Platinum begins
Firewalk Studios

After Sony announced that recently released hero shooter Concord will be taken down soon due its lack of success, the owners of the game are in a rush to secure its Platinum Trophy, which is sure to become a rare curiosity with the game ceasing operations. 

Unfortunately for developer Firewalk, this rush doesn’t seem to result in days of glorious battle in which players may yet discover the beauty of the game – no, the last days of Concord are quite fittingly inglorious: As soon as people have loaded into a match, they sprint towards the edge of the map and throw themselves into the abyss to die and end the match early.

This is the quickest way of gaining XP reliably and with the game seemingly not having anything to offer when being played in the regular way, everyone seems to have joined the trophy hunters in their quest for Platinum.

As you might have guessed, Concord’s Platinum Trophy requires users to get to Level 100, so this is why everyone is maximizing XP gains at the moment.

Naturally, the XP gained through this method isn’t exactly abundant either, so some would-be trophy hunters have already thrown the towel. Others are calling on Firewalk and Sony to get something like a double XP bonus going for the remaining days of the game in order to help those still playing the title out with their mission.

First indicators of this incoming flop were Concord’s low open beta numbers, which fell far behind those of competitors like Marvel Rivals. Its full release failed to gain any substantial traction on Steam, not even cracking a four-digit player count, and it seems like it didn’t fare much better on PS5 either.

Concord will be taken down on September 6, 2024, with Firewalk and Sony retaining the option of re-releasing the game at a later point after making adjustments, though that’s not guaranteed.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg