Remedy clarifies that Control 2 will be an action RPG

Plus another Alan Wake 2 sales update
Remedy

Remedy Entertainment has announced that the upcoming Control 2 will be an action RPG. First revealed to be in development in 2021, the game follows up on 2019’s Control, which is classed as an action adventure game. Frankly, that doesn’t exactly tell us a whole lot about Control 2, but at least it seems to indicate that its formula will be somewhat different from the original. Crumbs is all fans get to eat for now.

In addition, the company revealed that a Control Ultimate Edition will be released on February 12, 2025, and that the original game will receive an update in early 2025. This update will unlock some previously released content for the game, which probably means that the quest and outfit exclusive to PlayStation will become available on all platforms.

Remedy bought back the rights to Control from publisher 505 Games last year and is working to publish Control 2 with Annapurna.

Alongside these announcements, Remedy provided an update to the sales figures for Alan Wake 2, which has surpassed 1.8 million sales as of November 2024. Although the game continues to sell at a steady rate, it does so at a snail’s pace. In August 2024, Alan Wake 2 still hadn’t made back all of its development costs, adding to a tense financial situation for the studio despite the game being acclaimed by critics and award shows alike.

Alan Wake 2’s final planned DLC, The Lake House, arrived in October 2024 alongside a major update to the game adding free quality-of-life improvements.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg