New Crusader Kings 3 expansion lets you be Marco Polo or Harald Hardrada

What playing as a landless adventurer feels like
Paradox Interactive

Roads to Power, the next expansion for Crusader Kings 3, has two major focus points: One is the Byzantine Empire and a new government type to fit its imperial grandeur, the other is an entirely new way to play the game – not as a landed noble, but as a landless wanderer.

That life can take on many forms, of course: You could be an exiled noble, driven from the land and throne that should be rightfully yours, a ruthless robber knight preying on anyone traveling the lands, or an intellectual who wants to see the world – Roads to Power wants to provide the tools necessary to become Marco Polo as well as Harald Hardrada.

Every adventurer’s life centers on their camp, which will have a physical location on the map and can be moved wherever the player wants. This camp houses the adventurer and their entourage – which essentially functions like a regular court, albeit being a lot more humble. It can be grown and upgraded over time as the adventurer gains wealth and fame, providing various bonuses. In addition to improving your camp, you can also use your funds to gather a mercenary army and become a renowned sellsword.

Aside from mercenary contracts, local rulers will have all sorts of work to offer: Escorting a party on its travels, patrolling the roads, kidnapping a rival, helping with administrative work, survey a piece of land, and on and on the possibilities go. 

Fulfilling contracts successfully will gain you gold, prestige, provisions, and other resources – and, importantly, connections. You may be able to add your employers to your list of patrons. These are essentially people who you can ask for favors or support, provided they like you well enough. As you add fame to your name, the quality of work offered to you will improve – as will the status of your employers: Naturally, an emperor won’t offer work to some newbie wanderer who just started out.

You could also say ‘screw all that’ and become a full-time criminal, getting rich from rich folks who are traveling without appropriate protection – though, just like failing accepted contracts, such behavior will have consequences. See, people don’t generally like criminals.

You can either keep this lifestyle up for your entire dynasty, or take over some fiefdom and transition into a more traditional playstyle at some point – your choice. However, once you’re ruling over your own domain, your ability to interact with adventurers will be limited. You can basically only offer mercenary contracts to landless adventurers when you’re a lord – all the other contract types are not available. 

According to Paradox, this is to keep the available contract types fresh for a longer period of time: “Essentially, we’ve opted to prioritize the experience of playing as an Adventurer rather than the experience of simply interacting with them. I know not everyone will agree with that decision, but I wanted to be honest about the rationale and hope you can understand why we’ve gone this way.”


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg