Don’t Nod employees called for walkout over layoff plans

Union criticizes developer over proceedings
Don't Nod

French video game workers’ union Le Syndicat des Travailleurs et Travailleuses du Jeu Vidéo (STJV) has called for all Don’t Nod employees to halt their labors and stage a walkout later on October 28, 2024, in response to the company’s recently announced restructuring plans.

STJV sharply criticized the studio’s management over the plans and its general conduct in the current situation, claiming that “their goal is to carry out their plan as brutally and quickly as possible, by trampling on all checks and balances, to fit in with their games release schedules.”

The union alleged that Don’t Nod’s leadership was purposely hindering the union and employees from organizing themselves ahead of the negotiations of the method agreement for the potential layoffs.

“What’s more, management is asking us to sign their amateur work starting this Monday, in order to expedite the PSE and hamper the work of the STJV and the CSE elected representatives,” STJV stated.

STJV posted a list of demands on its official website, which includes items like leaving enough time between negotiation rounds to allow for consultation between the union and workers as well as the establishment of a communications channel between the union and workers in order to keep them up to date – something the current plans suggested by Don’t Nod’s management allow no room for.

“All these demands are more than legitimate, and are merely intended to maintain a semblance of social dialogue. We urge management to return to serious terms, respectful of democracy and social dialogue, and to immediately stop twisting the arm of elected representatives already exhausted by years of contempt,” the union summarized.

To apply some pressure to management, the union called for a walkout at the French studio between 4 and 6pm CET on October 28, 2024.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg