EA FC 24 Title Update #4 patch notes: Fix for the Trickster+ Calf Dribble Glitch

EA Sports says it fixed the infamous Trickster+ exploit
EA FC 24 Title Update #4 patch notes: Fix for the Trickster+ Calf Dribble Glitch
EA FC 24 Title Update #4 patch notes: Fix for the Trickster+ Calf Dribble Glitch /

Title Update #4 for EA Sports FC 24 is out for PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch, fixing the infamous Trickster+ Calf Dribble Glitch players were using to get an advantage in the game. “In some situations, the ball could have incorrectly stuck to a dribbler's leg as they ran,” EA Sports described the issue in the patch notes. After this exploit made big waves online, the developers stated that they were investigating the issue and looking for a solution. It seems like that promise has been kept.

This is not the only fix made in this update, of course. EA Sports made a substantial amount of changes and improvements in this patch, addressing several technical issues and making a few slight balance changes, such as with the accuracy of acrobatic shots.

You can check out the full EA FC 24 Title Update #4 patch notes below.

EA FC 24 Virgil van Dijk.
EA Sports says "bye" to the Trickster+ Calf Dribble Glitch / EA Sports

EA FC 24 Title Update #4 patch notes

Ultimate Team

Made the following change:

  • Added an Evolutions Overhead Indicator on/off setting found in Game Settings

Addressed the following issues:

  • The penalty kick accuracy indicator was not visible during penalty kick shootouts in Champions matches.
  • A Bronze Tifo could have incorrectly displayed for some Rivals Milestone Stages instead of the correct reward, this was a visual issue only.
  • Some specific Player Item pairs could not have been placed in the same squad.
  • Gerd Müller & Bobby Charlton, Franck Ribéry & Jairzinho, and Abily Camille & Xabi Alonso.
  • The Founders Evolution could have incorrectly displayed a Player Item that was not selected for it, this was a visual issue only.
  • After bidding on a Player Item found on the Transfer Target compare price screen, exiting the screen did not function as intended.
  • After opening a Pack and swapping a duplicate Item for a tradable version on the New Item screen, the Quick Sell value did not always display, this was a visual issue only.
  • Longer Pack descriptions did not automatically scroll in the Store.
  • After bidding on a Player Item found on the Transfer Target compare price screen, exiting the screen did not function as intended.
  • After opening a Pack and swapping a duplicate Item for a tradable version on the New Item screen, the Quick Sell value did not always display, this was a visual issue only.
  • Exiting the See All Rewards screening Squad Battles resulted in being taken to the Opponent Select instead of Your Rank screen.
  • Addressed an issue that could have impacted Evolution Player Item selection.
  • Concept Items did not get automatically replaced in a Squad if a replacement Player Item was obtained through the Transfer Market UI on the Squad screen.
  • An error message could have displayed after attempting to select a Concept Item for an Evolution.
  • When swapping a Manager Item, the CHM UI displayed a green color instead of red for lower CHM values, this was a visual issue only.
  • In Rivals, the pause menu displayed the opponent’s Squad name instead of Club name.
  • Season Progression tifo rewards could not always be previewed.

Gameplay

Made the following changes:

  • Reduced the amount of curve that could occur on first time Precision Passes taken at extreme angles.
  • Slightly reduced potential accuracy of acrobatic shots.
  • When crossing from a wing position, players will prefer to use the foot closest to the touchline.
  • This change does not apply to Trivela Crosses and High Crosses.

Addressed the following issues:

  • In some situations, the ball could have incorrectly stuck to a dribbler's leg as they ran.
  • In some cases, Lob Precision Passes did not go to the intended receiver.
  • When changing the aiming input in the final moments of an outside foot shot animation, the shot could have sometimes gone towards the keeper instead of the intended spot.
  • Low powered lobbed drop kicks did not always send the ball to the intended receiver.
  • Manual passes affected by Pinged Pass and Long Ball Pass PlayStyles did not always function as intended.
  • When attempting to block a pass as a defender, an incorrect block animation could have sometimes occurred.
  • During a specific goalkeeper save animation, the keeper’s arm could have gone through the pitch, this was a visual issue only.
  • In some rare situations following a save, the goalkeeper could have momentarily faced towards their own goal while getting up.
  • In some rare situations, the goalkeeper faced away from the ball when attempting to save a shot.
  • Flair Passes could have sometimes occurred when requesting Swerve On Demand Passes with 40% power or more.
  • Players could have sometimes passed through a camera operator near the ad boards.

Career Mode

Addressed the following issues:

  • Press conference tutorials could have continued to appear after the first press conference in Manager Career.
  • In Manager Career, Scout Reports for lower league clubs could have shown reports for high OVR top league players that weren’t interested in moving to a lower league.
  • The GK PlayStyles, Any PlayStyles, and None scouting instructions were not available in Career Mode.
  • In Manger Career, if a player was to retire, the expiring contracts warning could incorrectly display even if all other contracts were renewed.
  • The Brand Exposure Objective did not function correctly in Manager Career.
  • The Read A Book By A Club Legend Activity could have occurred more often than intended in Player Career.
  • At the end of a Player Career season, an offered contact could have displayed an incorrect team when signing for a target team.

Clubs

Addressed the following issues:

  • When playing as a goalkeeper at the StrongHER stadium, the view was incorrectly limited due to stadium geometry.
  • In some specific scenarios, PlayStyles not intended to be equipped on a Virtual Pro could have been equipped.
  • Some accessories did not display in the Drop-In lobby.
  • Goalkeeper Attributes did not always display correctly when viewed through Leaderboard and My Pro Presets screens, this was a visual issue only.
  • Editing the appearance of AI teammates could have resulted in them not looking as intended, and could have prevented the ability to further edit them.
  • After completing a Player Career match, players were unintentionally taken to the Perks screen.
  • Club names could have been edited when the setting was greyed out.

VOLTA

Addressed the following issues:

  • Scoring in the last second of a Foot Golf Arcade game resulted in the next round’s timer not functioning as intended.
  • Squads could have become corrupted in 3v3 Rush matches in Kick Off.
  • The Cross Facial Hair did not display correctly.

General, Audio, and Visual

Made the following changes:

  • Updated some out of match scenes, UI elements, crowds, broadcast packages, Pack animations, stadia, and audio.
  • Added 17 new starheads and updated 1, they will appear in-game following an upcoming Server Release.

Addressed the following issues:

  • [PS5/XBSX|S/PC Only] In rare cases, Personal Settings could not be saved.
  • Addressed instances of Controller Settings sometimes resetting.
  • Addressed several UI elements and button callouts not displaying and functioning as intended.
  • Addressed instances of incorrect and unformatted text displaying.
  • Clubs specific stadia could have been selected in unintended modes.
  • Addressed some stability issues that could have occurred.
  • [Switch Only] Addressed instances of touch screen input not functioning as intended for some UI elements.
  • [Switch Only] When playing horizontally on a single Joy-Con, SL and SR did not function correctly on the Video Calibration screen.
  • Addressed cases of some buttons not being able to be remapped to others.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg