EA FC 25 Title Update #7 patch notes: Fixes for goalkeeper fumbles, invisible players, and more

Find all changes made by EA Sports in the latest update
EA Sports

EA Sports has published Title Update #7 for EA FC 25 on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch on January 8, 2025,, bringing a host of bug fixes to all modes of the soccer game on top of a couple of balance changes in Career Mode.

Among the fixed issues are instances where goalkeepers were too fond of deflecting the ball instead of catching it, making it look like they fumbled their save more often than they actually did. There were also problems with skill moves not triggering correctly, which should now be a thing of the past as well. Some athletes even transcended the physical realm by becoming invisible on the pitch – not sure if that’s technically a rules breach in soccer, but it’s definitely a little unfair, so it’s a good thing it’s been fixed.

Find the full EA FC 25 Title Update #7 patch notes below.

EA FC 25 Title Update #7 patch notes

Ultimate Team

Addressed the following issues:

  • When opening a Player Pick Item and performing specific actions, the Player Item could display as tradable; this was a visual issue only.
  • Addressed a stability issue that could occur when opening multiple Player Pick Packs.
  • Sometimes, Player Item portraits could have appeared misaligned with the rest of the Player Item during the walkout animation.
  • When opening a pack containing double walkout Player Items, the details of the second Player Item were shown. Details of the first player reveal will now be displayed in the tunnel sequence.
  • Sometimes, the country flag was not displayed on time during the pack opening animation.

Gameplay

Addressed the following issues:

  • In certain situations the positioning system was bringing players too close to the ball carrier when cutting off passing lanes, resulting in autotackles.
  • This could also result in midfielders being pulled out of position to overload the ball carrier, reducing passing options.
  • Addressed multiple situations where the goalkeeper would deflect the ball instead of catching it, making it look like they “fumbled” the save.
  • Addressed an issue where skill moves could be unresponsive or not be triggered.
  • Addressed an issue where the goalkeeper could sometimes fail to perform desperation animations when running back to the goal on chip shots.
  • Addressed an issue where the player not receiving the ball from the ball kid could cause a broken throw-in animation, preventing the game from progressing.
  • Addressed issues where attempting a lobbed through pass would sometimes result in a through ground pass instead.
  • Players were incorrectly able to do precision lobs off of headers, which could result in headers launching enormous distances across the field.
  • We have resolved this issue and players will no longer be able to perform this action.
  • Sometimes the goalkeeper could trigger an unrealistic jumping animation during a save.
  • Addressed an issue where the Precision Pass UI would incorrectly enlarge after a pass was made.
  • Addressed an issue where a Super Cancel sometimes did not stop the player from running after the ball.
  • Reduced accuracy of first-time lofted through passes.
  • In rare situations, players could appear invisible on the Pitch.

Clubs

Addressed the following issues:

  • At the Top Performers screen, the CPU Avatar could have incorrect body types.
  • Sometimes, following a player disconnecting from the match, the CPU AI would be assigned as the penalty taker.
  • Addressed an issue that would cause UI elements to appear twice on Short Goal Replays.

Career Mode

Addressed the following issues:

  • A stability issue could have occurred while playing Live Starting Point.
  • In Manager Career, a stability issue could have occurred after consecutively substituting players during the simulation.
  • In rare situations, in Manager Career, a stability issue could have occurred when creating a club.
  • In Player Career, addressed some instances of irrelevant and incorrect emails being sent by Managers.

Made the following changes:

  • Increased the amount of Player Roles a player within Manager Career Mode can be familiar with.
  • Updated UEFA competition rules so teams cannot face opponents from their own association (domestic league), and can only be drawn against a maximum of two sides from the same association.

General, Audio, and Visual

Made the following changes:

  • Updated some tifos, stadium themes, balls, kits, hair, stadiums, trophies, star heads, crests, props, scenes, broadcasting, and crowds.
  • Added Favourite Team Selector that allows Squads and Line-Up saves to be carried over to Seasons and Co-Op Seasons.

Addressed the following issues:

  • Addressed instances of placeholder text, incorrect UI elements, incorrect camera angles, and button conflicts.
  • Addressed instances of stability issues that could have occurred.

Make sure to vote for the EA FC 25 TOTY while you’re at it.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg