EA Sports FC 25 Title Update #5 patch notes: Fixes for Evolution UI and more

Find out what the latest update has in store
EA Sports

EA Sports has released Title Update #5 for EA Sports FC 25 on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch. 

Among its highlights are fixes to the user interface in Ultimate Team. Some elements of the UI for the Evolution Progression Summary screen were misaligned, making it more difficult to read than it should have been – not to mention being an eye sore. In Career Mode, player agents will no longer screw over their clients by asking for a lower wage when they transfer to your club – while the bug was beneficial to club managers, it wasn’t exactly immersive.

There is also a notable balance change: Crosses can now result in the ball moderately landing further ahead of the receiver, so be sure to factor that in when you’re on the green next time.

Find the full EA Sports FC 25 Title Update #5 patch notes below.

EA Sports FC 25 Title Update #5 patch notes

Gameplay

Made the following change:

  • Crosses can now result in the ball moderately landing further ahead of the receiver.

Addressed the following issues:

  • The defensive line could have dropped deeper than intended while the attacking team was controlling the ball in the defending team’s half.
  • Central and Defensive Midfielders could have dropped too deep when the attacking team entered the defensive team’s side of the pitch.
  • Sometimes, a ground pass could have incorrectly sent the ball behind the intended receiver.
  • Tackling inputs did not always register in locked-to-player modes.
  • In rare instances, goalkeepers could have jumped significantly higher than intended.
  • Improved goalkeeper decision making when attempting to make saves as the ball crosses the goal line.
  • Improved goalkeeper positioning when attempting to save short distance shots.
  • Goalkeepers could have sometimes not attempted to make a save against powerful long distance shots.
  • Headers were sometimes significantly less accurate than intended.
  • Ground passes performed during free kicks were not always directed towards the intended receiver.
  • In some instances, lob passes were less accurate than intended.
  • Improved ball physics in certain contested shooting and clearance scenarios.
  • Players could have lost the ball easier than intended while being contested during a Skill Move.
  • Improved referee logic when making advantage calls in Rush matches, penalty calls in Rush matches, and 11v11 contested offside situations.
  • In rare scenarios, an incorrect injury animation could have occurred in online matches.
  • Improved goalkeeper logic in Rush matches when attempting to clear the ball.
  • Sometimes, a lob pass could have occurred instead of a requested cross in Rush matches.
  • In rare cases, a buzzer beating goal originating from a corner kick in Rush did not count as part of the scoreline.
  • Requested Skill Moves were sometimes not performed when requested near the touch line.
  • Addressed instances of Player Switching not functioning as intended.
  • Improved substitution logic to better avoid unnecessary CPU AI substitutions early in matches.
  • Reduced instances of unnecessary suggested early game substitutions.

Ultimate Team

Addressed the following issues:

  • Some Evolution Progression Summary UI elements were misaligned.
  • Addressed some stability issues that could have occurred when using the Transfer Market through the SBC flow.

Clubs

Made the following change:

  • Rush pre-match team sheets now display player Rank Points and Club Victory Points.

Addressed the following issue:

  • In some cases, it was slightly easier than intended to receive a high match rating in Rush matches.

Career Mode

Addressed the following issues:

  • Player agents were sometimes requesting a lower wage for their client when transferring to a user controlled club.

General, Audio, and Visual

Made the following change:

  • Updated some player portraits, kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, headbands, banners, flags, boots, tattoos, wardrobes, ad boards, hair, trophies, audio, and commentary.

Addressed the following issues:

  • Addressed instances of placeholder text and incorrect UI elements.
  • Addressed instances of various stability issues that could have occurred.

Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg