Fallout 4 leads player count resurgence on Steam thanks to Prime series boost

Those vaults are getting overcrowded
Bethesda Softworks

The Fallout series on Amazon Prime Video not only got a great reception from fans, it seems to have pushed a lot of players to revisit the games, resulting in a resurging player count on Steam.

Fallout 4, released on November 10, 2015, is leading the charge: It reached 83,491 concurrent players at its peak over the weekend – that’s the first time since 2016 the game has crossed a concurrent user count of 80,000 on the platform. At the time of writing, over 33,000 players are exploring the wastelands, according to SteamDB.

This boost was enough to propel Fallout 4 into Steam’s top 20 most-played games over the past weekend, beating the likes of Path of Exile, Warframe, and Elden Ring.

Fallout 76 followed the example of Fallout 4, setting a new all-time record for itself with 39,455 concurrent players at its peak. Its previous zenith – reached shortly after release – fell short of 33,000 users. It certainly helps that the game can be played for free on Steam at the moment.

2010 spin-off Fallout: New Vegas reached 19,505 concurrent users over the weekend, marking its best showing since the end of 2015.

It’s a similar story – albeit on a much smaller scale – for the even older entries into the series: Fallout 1, 2, and 3 surged to at least double their usual player counts.

Obviously, a TV show boosting the popularity of a video game is no great revelation – it’s a tried and tested concept. Many anime series are made to sell manga, toys, or games as well. There is a bit of a trend for Western success stories in this department recently, however: Cyberpunk 2077, League of Legends, and The Last of Us all benefited greatly from their adaptations. 

With Fallout joining this list, one thing has become clearer than ever: Developers stand to gain a lot from having their IP made into a good – and “good” is the key word – show adaptation. Having something like the Halo show out there hasn’t done that struggling franchise any good, to name an example of a mediocre attempt at the formula.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg