Farming Simulator 25 sold over two million copies in its first week

It’s a simple life
Giants Software

Giants Software has a big reason to celebrate: Farming Simulator 25 had the most successful launch in the series’ history, selling over two million copies in a single week on top of cracking a whopping 125,000 concurrent players on Steam at release.

After the success of games like Stardew Valley it should not be totally surprising that a relaxed sim title like the Swiss developer’s offering is having such an impact on the sales charts. There seem to be a lot of people out there who just want to hop into a tractor and farm some crops at the end of their day – it’s a simple life.

“But this is just the beginning,” the studio stated on social media. “Working on free content updates, patches, packs and expansion, we will keep adding more machines, features, and fun. The already available Year 1 Season Pass includes three official packs and a major expansion over the coming months. Also, we will keep adding new mods to the official ModHub, and are already looking forward to the awesome creations from our community.”

This successful launch puts the Farming Simulator series over the 40 million sales mark across its history.

Make sure to check out our Farming Simulator 25 beginner tips and tricks before starting your own agricultural venture.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg