FGO player spends 108 days to beat a boss you’re supposed to lose against

Determination worthy of Chaldea
Type-Moon

Developers sometimes put fights into their games that players are supposed to lose for narrative reasons and usually there’s nothing much one can do against that. A player of Fate/Grand Order, Japan’s gacha game juggernaut, was determined to go against destiny, however, resulting in an epic struggle that will go down in history books.

At one point in the story, FGO throws a boss called ORT at you, which has billions of HP and is supposed to utterly destroy you, invoking a feeling of despair and inevitability. There have been various attempts with different strategies to take on this boss, but not until a player going by Itou on social media incorporated the recently buffed Merlin into the composition was ORT’s defeat actually on the table.

Itou essentially created a team that could not be killed, buying himself the time to whittle down the enemy’s enormous pool of health, which consists of a staggering 3.5 billion HP. It took the players 42,963 turns of battle to take ORT down – the combat went on for 108 real-life days or over 3.5 months.

Now, just to clarify: FGO does not have an official auto-battle mode (there are external macros that can be used), so Itou actually had to play out this combat manually – a remarkable feat.

On the way, the player encountered some challenges not related to the boss itself. It turns out that FGO sends you back to the login screen with a server connection error if you’re spending more than two weeks online in a single session. To counter that, Itou put his phone on airplane mode, preventing it from returning to the login screen – luckily, FGO usually saves your last turn of battle, so those two weeks weren’t wasted.

It’s quite an achievement and a feat of determination worthy of Chaldea, the organization players in FGO’s setting belong to.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg