Firaxis lays off employees after Marvel’s Midnight Suns disappointment

Layoffs at the strategy game studio despite development of Civilization 7
Firaxis lays off employees after Marvel’s Midnight Suns disappointment
Firaxis lays off employees after Marvel’s Midnight Suns disappointment /

Firaxis Games, known for making brilliant strategy games like the Sid Meier’s Civilization and XCOM series, has parted ways with around 30 employees, according to a report by Axios. A move like this has unfortunately been expected after the studio’s parent company, Take-Two, ordered a cost-cutting program back in February 2023 to save around $50 million.

Firaxis is highly regarded in the turn-based strategy and tactics genres and its latest game, Marvel’s Midnight Suns, was well received by critics, earning several nominations as the best strategy game released in 2022. However, despite the title’s qualities and the star power of the Marvel brand, Midnight Suns turned out to be a commercial flop.

Back in February, Firaxis and Take-Two also confirmed that the next Sid Meier’s Civilization game was in development at the studio amidst some changes in the key personnel: Jake Solomon, the creative director of XCOM and Marvel’s Midnight Suns, and Firaxis boss Steve Martin left the studio at the time.

Firaxis is currently pushing out a last wave of DLC for Civilization 6 with a series of leader packs and is continuing to support Midnight Suns with additional content as well, adding characters like Deadpool. Many strategy games have quite long lifespans, which means that Midnight Suns may well turn things around commercially in the long term, but that obviously won’t change any of the immediate consequences of its lack of success.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg