Fortnite Rocket Racing will get a track editor

Now this is rocket racing!
Fortnite Rocket Racing will get a track editor
Fortnite Rocket Racing will get a track editor /

It’s an exciting time for Fortnite, because the brand-new and extremely popular LEGO Fortnite is not the only fresh game on what we now have to call a platform – Rocket Racing is along for the ride as well, essentially combining the unlimited creativity of Fortnite with the adrenaline-pumping speed of Rocket League, taking the best of both Epic Games properties. If Fortnite LEGO can be called a take on Minecraft, then Rocket Racing is Fortnite’s version of Mario Kart.

Rocket Racing is launching with over 20 original tracks across three different biomes, but that is by far not the end of it. Epic Games will not only continue to support the game by publishing new biomes, a track editor will be added in the future to allow players to make their own circuits.

Fortnite Rocket Racing track
You can come up with something more fun? The track editor will allow you to build it :: Epic Games / Psyonix

This is really where Epic Games’ work on Fortnite – and Unreal Engine – over the years shines, as the company can supply players with very powerful and yet accessible tools to enable them to get creative themselves. The availability of high-quality custom content is great for the health of the game over the long run in addition to decreasing the pressure on Epic Games to deliver more content itself – it’s a win-win scenario.

For first impressions on Fortnite’s Rocket Racing mode, check out our linked hands-on preview of the title. Mechanically interesting and full of fun, it’s poised to be another hit.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg