Frostpunk 2 is already profitable with 350,000 copies sold

A big win for 11 bit Studios
11 bit Studios

Polish developer 11 bit Studios announced that Frostpunk 2 has sold over 350,000 copies just three days after the launch of its standard edition on PC. What’s more important than the sales milestone itself is the fact that “the total estimated sales revenue has already covered the costs we spent on producing and marketing the game,” according to the developer. That’s right – in a mere couple of days, Frostpunk 2 has become profitable.

“Big, big thank you to you all for your support,” the studio’s statement continued. “It (almost) melts our frozen-solid hearts. The work doesn’t stop here, we are continuously working on improving your experience with hotfixes and patches, and your feedback here is invaluable.”

As stated in our Frostpunk 2 review, the game managed to live up to the high expectations set by the original and succeeded at keeping its core principles intact while greatly changing up its main gameplay mechanics – an impressive feat.

Reviews on Steam are a little more mixed so far, mostly because a subset of players expected the sequel to essentially deliver more of the original’s gameplay – something that’s simply not in the cards, given the major formula shake-up.

Reaching this milestone is obviously a massive win for 11 bit Studios, especially if Frostpunk 2 can establish as long a tail as the original game, which still sold about half a million units during a Steam Sale earlier in 2024, six years after launch – at a massive discount, granted.

Other critically acclaimed games have not fared quite so well in terms of covering their costs: Alan Wake 2 is still not profitable for developer Remedy Entertainment, for example.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg