Disney Dreamlight Valley dev is making a Dungeons & Dragons game

Will combine survival, life sim, and action RPG elements
Disney Dreamlight Valley dev is making a Dungeons & Dragons game
Disney Dreamlight Valley dev is making a Dungeons & Dragons game /

Gameloft, the company behind Disney Dreamlight Valley, announced a partnership with Hasbro to develop a new Dungeons & Dragons game for PC and consoles at its Montreal studio.

Set in the Forgotten Realms, where Larian Studios’ immensely successful Baldur’s Gate 3 takes place as well, the game is described as bringing “unique cooperative gameplay built around an innovative hybrid of survival, life simulation, and action RPG” to the table. “Players can expect an adventure where the rich lore of this legendary franchise meets real-time survival in a unique campaign of resilience, camaraderie, and danger at nearly every turn”, the description continued.

Gameloft is among the companies working on D&D games at the moment / Wizards of the Coast

Gameloft’s executive producer Lee Kaburis stated: “We are honored to partner with Wizards of the Coast to deliver a completely new experience in the Dungeons & Dragons universe. We are all big fans of Dungeons & Dragons and are already hard at work bringing our concept to life, including growing our team, and we look forward to sharing more details in the future.”

His colleague, creative director Marc-Andre Deslongchamps, added, “Making friends, both on and off the table, has always been a core Dungeons & Dragons value and it is our goal, as life-long fans, to bring this experience to a different genre renowned for emergent gameplay and shared narrative that can be enjoyed by both newcomers and tabletop masters alike.”

Representing Hasbro and Wizards of the Coast, Eugene Evans commented: “Our portfolio of IP including Dungeons & Dragons continues to attract amazing partners as we execute our plan to grow our digital games portfolio through licensing and internal development. Our partnership with Gameloft is a prime illustration of our strategy.”

“Given their impressive record of building incredible new experiences with major IPs combined with their passion for Dungeons & Dragons and vision for this game, we are confident they will create an experience that will delight fans worldwide”, he concluded.

Dungeons & Dragons is currently booming thanks to a variety of factors, including the advent of live streaming, ease of playing online, and approachability of the 5th Edition ruleset. Successes like the recent Dungeons & Dragons movie and Baldur’s Gate 3 have further cemented the IP as a hot commodity. 

Hasbro hasn’t been doing brilliantly in financial terms recently, so this rise in popularity of one of its biggest IPs has been a stroke of luck for the company, bringing in much needed revenue through licensing. Baldur's Gate 3 alone is said to have flooded Hasbro's coffers with around $90 million USD so far.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg