Genshin Impact developers promise layered maps and other quality-of-life features

Genshin Impact will get some of that Honkai: Star Rail polish
Genshin Impact developers promise layered maps and other quality-of-life features
Genshin Impact developers promise layered maps and other quality-of-life features /

For Genshin Impact players, the release of Honkai: Star Rail was a bit of an eye-opener – the new HoYoverse game seemed to have gotten all the quality-of-life features that players of the studio’s flagship title have been coveting for years at this point, such as the ability to experience previous time-limited events.

HoYoverse has now responded to the Genshin Impact community: “We hear you!” In an unusual move – perhaps to take the eyes off an astoundingly huge leak of artwork, detailing upcoming characters and locations – the developers have made a public announcement listing a series of quality-of-life updates they are planning to implement.

Version 4.0, due to arrive later this year, will bring the layered maps Honkai: Star Rail already has over to Genshin Impact, which will make navigating the multi-layered underground areas, which have been a frequent feature of Sumeru and its sub-regions, a lot simpler.

Even earlier, in the upcoming update 3.8, the developers will introduce some improvements in regards to quest tracking: Players will be able to navigate directly to the point of the map where their next quest takes place from their mission menu – another welcome addition from space.

Additionally, a feature will be added that assists you in doing your Daily Commissions: While working on your four dailies, the game will automatically track the closest Daily Commission after you’ve completed the previous one.

An improvement for Hangout Events is planned as well: After you’ve finished the mission, you’ll get the option to directly go back to the Hangout Memory menu to explore the other narrative options – at the moment, you have to navigate there manually, which is a bit of a pain.

In the longer term, the developers are working on another issue players have been frustrated with: You can’t start certain quests when characters are currently occupied by another mission they’re in, which means you sometimes get into situations where you need to work off a backlog of quests simply to get a character unstuck for what you’re actually trying to do.

To remedy this, HoYoverse will allow players to unlock new Story Quests without actually starting them directly, which will avoid the issue of players piling up additional Story Quests and character blocks. The team is also looking into removing the whole preoccupation business in general, though that might be a larger project.

Finally, HoYoverse announced it was looking into making more time-limited events into permanent game modes after seeing many requests to do so from players.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg