Former Star Wars Jedi and Fortnite devs team up in new studio Giant Skull

Stig Asmussen wants to make a triple-A action adventure
Former Star Wars Jedi and Fortnite devs team up in new studio Giant Skull
Former Star Wars Jedi and Fortnite devs team up in new studio Giant Skull /

A new video game developer has been formed: Giant Skull has put down its headquarters in Los Angeles, California, where its core team will work from, and will employ developers from around the world in a remote capacity. Led by renowned dev Stig Asmussen as CEO, Giant Skull will be focusing on triple-A action adventure games with a focus on gameplay and immersive stories.

Asmussen, who’s worked on God of War 2 at Sony Santa Monica as art director and both Star Wars Jedi: Fallen Order and Survivor at Respawn Entertainment as game director, left EA five months after Star Wars Jedi: Survivor was released last year. With over 25 years of experience, he’s now taken the next step up the ladder.

“The Giant Skull studio culture is founded on creativity and curiosity,” Asmussen commented. “We have assembled a talented team renowned for immersive storytelling, heroic combat and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come.”

Giant Skull logo in white on black background.
Giant Skull

The CEO assembled a leadership team that’s just as seasoned as himself. Jon Carr, another Respawn Entertainment and Star Wars Jedi veteran, is on board as CTO, while Patrick Murphy will be the studio’s art director. He’s previously worked with Asmussen on the God of War series and was the art director for League of Legends and Valorant at Riot Games as well as for Fortnite at Epic Games – making him arguably one of the most influential artists in the industry.

The Epic and Respawn genes run even stronger, though: Fortnite’s former lead producer Lauren McLemore and its animation director Brian Campbell have signed onto Giant Skull along with Asmussen’s former Star Wars Jedi colleague Jeff Magers, who’ll be the design director.

On the management side, former director of operations at Rocksteady Studios Anthony Scott has been named as COO/CFO.

Asmussen has managed to assemble quite the team for Giant Skull’s first project, which is being described as a “triple-A single-player focused action adventure, utilizing Unreal Engine 5.”

Interested gamers may find out more about the team and its project on the fancy studio website, which features a command terminal that may unveil a few secrets – if you find the right orders, that is.

Interview: Stig Asmussen breaks down the world design of Star Wars Jedi: Survivor


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg