Goat Simulator: Remastered release date for PC, PS5, and Xbox Series X|S revealed

Includes all DLC
Coffee Stain Publishing

Goat Simulator: Remastered has a release date: It’s coming to PC, PS5, and Xbox Series X|S on November 7, 2024.

Revealed during Gamescom Open Night Live 2024 with an appropriately bizarre trailer, the remastered game will feature improved visuals, an enhanced mutator menu, and the full collection of DLC for the original – you can find the list of that below:

  • GoatVille
  • Goat City Bay
  • Goat MMO
  • Goat Z
  • PAYDAY
  • Waste of Space
  • Buck to School

Goat Simulator was originally conceived during a game jam as a joke, but was released to the public in 2014 and somehow became popular enough to sell millions of copies across several platforms. It then became a series with the latest entry being Goat Simulator 3 from 2022.

“You’ve waited 10 years, now we ask that you wait just one more month,” commented Joel Rydholm, Producer at Coffee Stain Publishing. “Goat Simulator: Remastered is going to knock your socks (hooves?) off, and we promise it’ll probably be worth the wait. We’re so excited to see what our fans think!”

Goat Simulator 3 is coming to PS4 and Xbox One

In addition to the release date for the remastered original, Coffee Stain announced that Goat Simulator 3 is coming to PS4 and Xbox One on October 24, 2024. It includes cross-ownership, which means that players who have the game on PS5 or Xbox Series X|S can access it on their older machines and vice versa. The PS4 and Xbox One version comes with local as well as online two-player split screen modes.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg