Google has illegal app store monopoly, jury decides in Epic Games lawsuit

Court victory for the Fortnite maker
Google has illegal app store monopoly, jury decides in Epic Games lawsuit
Google has illegal app store monopoly, jury decides in Epic Games lawsuit /

In a decision that could have widespread consequences for the gaming landscape on Android, a jury found that Google used its position at the operating system’s helm to turn Google Play Store and the Google Play Billing service into a monopoly. It voted unanimously to answer positively to all of the accusations that Fortnite maker Epic Games had laid out against Google three years ago when it filed this lawsuit (via The Verge).

What did Google in – in contrast to Apple, which won its own court battle against Epic – were seemingly the company’s secret distribution agreements and revenue sharing models with big game developers and phone manufacturers, which were designed to stifle the app stores of competitors on Android. Crucially, some of these plans were made in reaction to Epic Games in particular, showing that Google targeted the company with anti-competitive measures.

Fortnite ad attacking Apple and referencing Orwell's 1984.
It's been three years since Epic started its offensive against Apple and Google / Epic Games

Epic called the decision “a win for all app developers and consumers around the world. It proves that Google’s app store practices are illegal and they abuse their monopoly to extract exorbitant fees, stifle competition and reduce innovation.”

Google has already announced that it would appeal the verdict, stating that “Android and Google Play provide more choice and openness than any other major mobile platform. The trial made clear that we compete fiercely with Apple and its App Store, as well as app stores on Android devices and gaming consoles. We will continue to defend the Android business model and remain deeply committed to our users, partners, and the broader Android ecosystem.”

While Epic is celebrating and Google is plotting a rematch, it’s not entirely clear yet what exactly has been won and lost due to this jury decision – Epic didn’t actually sue for damages. It wants to force Google into allowing everyone to make their own app stores and billing systems on the Android ecosystem, but at the end of the day it will be up to the judge presiding over the case to decide on the exact remedies Google will have to offer. A discussion between both parties and the judge has been scheduled for the second week of January 2024.

If the judge follows all of Epic Games’ wishes, it would greatly open up the Android ecosystem to new stores and could lower the prices of apps and in-app purchases for consumers. Industry giants like Microsoft, which recently positioned itself as a huge force on the mobile market thanks to its acquisition of Activision Blizzard King, have been preparing for this moment by working on their own stores.

Epic’s Tim Sweeney reportedly blames Sony for preventing it from passing savings to players


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg