Take-Two all but spells out that GTA 6 will be released in 2024

The CEO also called the price tag for the Red Dead Redemption port “commercially accurate”
Take-Two all but spells out that GTA 6 will be released in 2024
Take-Two all but spells out that GTA 6 will be released in 2024 /

Take-Two and Rockstar Games have announced this week that Red Dead Redemption would get a port to PS4 and Nintendo Switch, which will be available later this month. The price tag of $49.99 has raised some eyebrows among fans, though. However, speaking to IGN Take-Two’s CEO Strauss Zelnick called the price “commercially accurate” – in essence: Rockstar fans will buy it anyways.

Given the developer’s cult status, that’s not too far from the truth – there are enough people who shell out $70 for annual sports games or Call of Duty to prove the point.

In perhaps more exciting news, Take-Two once again emphasized during a recent earnings call that it’s expecting “record levels of operating performance” in the coming year. It was previously forecasting no less than $8 billion in income for the next financial year.

GTA 5 screenshot of downtown Los Santos at dusk as a helicopter flies overhead
The sun over Los Santos is setting: GTA 6 is likely going to be set in Vice City / Rockstar

The fiscal year 2025 will run from April 2024 to March 2025, so Take-Two is all but spelling out that Rockstar’s highly anticipated GTA 6 will launch in that window. Since even the next GTA is going to need some time reaching the ambitious targets that Take-Two gave out, it’s likely that we’re looking at a 2024 release rather than a 2025 one.

Microsoft, too, thinks that GTA 6 will have a 2024 launch date, according to documents that it submitted to the UK’s market regulator during the acquisition process of Activision Blizzard.

In any case, it seems like Rockstar has definitely downplayed how far along the development of GTA 6 really is at this point.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg