Harry Potter: Wizards Unite shut down because "you have to make a great game"

"You have to make a great game," Hanke says
Harry Potter: Wizards Unite shut down because "you have to make a great game"
Harry Potter: Wizards Unite shut down because "you have to make a great game" /

When Pokemon Go and the Harry Potter universe were at the height of their power, Niantic partnered with Warner Bros. to create Harry Potter: Wizards Unite. Much like its previous game, Niantic’s Harry Potter game saw players engaging with their surroundings by heading out on walks to take on fantastic beasts and confounded items.

The problem was, it was basically the same as Pokemon Go, and those players weren’t moving on for a clone set in the Harry Potter universe. According to Niantic CEO John Hanke, it wasn’t a case of market saturation, however – it just wasn’t a good enough game.

“I think it's probably like any other genre of games, where you have to make a great game,” Hanke told us. “I don't think the audience will tolerate a mediocre game. There are so many choices, so many great games getting made. There's amazing stuff out there competing for people's time.

“[The Harry Potter Game] had an audience and we were able to bring it to a nice conclusion for the audience – we were able to bring the story and the narrative to a close. I felt that was better than having it drag without closure. It had a story arc that it needed to finish.

“It was a joint project between ourselves and Warner Bros. so it wasn't the easiest project to manage. Two companies working together on a project is a challenge to manage over time, and people change and people have different priorities. We probably won’t do that again. [We will] build our games fully ourselves, and publish them completely independently.”

Niantic’s Pokemon Go still shows no signs of slowing down, and the company is on the verge of releasing NBA All-World, its geolocation-based basketball game. There’s also a Marvel game and an AR pet game coming at some point in the future. 

If you want to know more about Niantic, you can read our full interview with John Hanke


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Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg