Helldivers 2 is “blowing through the estimates”

Servers continue to be overwhelmed
Helldivers 2 is “blowing through the estimates”
Helldivers 2 is “blowing through the estimates” /

Helldivers 2 recorded over 150,000 concurrent users on Steam on Sunday, February 11, 2024, becoming the most successful PC launch in the history of PlayStation’s publishing efforts. Having been released on PC and PS5 on February 8, 2024, the multiplayer shooter from Arrowhead Games Studios has most likely cracked one million sales during its first weekend, according to the company’s CEO and Helldivers 2 creative director Johan Pilestedt, who said that the game was “around a million right now” early on Sunday.

Pilestedt wrote on social media that Helldivers 2 was “blowing through the estimates,” confirming that the game’s launch was a commercial success. Helldivers 2 is the Swedish developer’s first release since the original Helldivers in 2015, so this sequel has been in the making for a while – and it looks like taking this time was well worth it.

Helldivers 2 gameplay
Helldivers 2 is a smashing success so far / Sony Interactive Entertainment

However, just like Palworld a few weeks ago, this initial success doesn’t come without problems: Server issues have been plaguing the game, preventing players from logging in or joining a lobby to get a session going. Pilestedt responded to one commenter who wrote that the developers were suffering from their own success by saying: “Indeed. I mean... So much... It is lovely seeing so many people have so much fun, and we are hell bent on making this the best co-op game of all time.”

It looks like the team is not lacking ambition, so players can look forward to an exciting future once the teething issues have been resolved.

Arrowhead switched the original’s recipe up for the sequel, transforming the shoot ‘em up into a full-blown co-op third-person shooter that has proven itself to be very popular in spite of the login issues. Up to four players can team up in the title to complete dynamic missions together. One of the innovative features of the game is that it’s not just the AI reacting to what the players are doing – human observers, likened by the developer to dungeon masters from table-top RPGs, can throw a wrench into the works as well to make for a truly hellish dive.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg