Helldivers 2 game director says “never” to PvP to keep toxicity away

Recommends those wanting PvP to play Escape from Tarkov
Helldivers 2 game director says “never” to PvP to keep toxicity away
Helldivers 2 game director says “never” to PvP to keep toxicity away /

Arrowhead Game Studios CEO and Helldivers 2 game director Johan Pilestedt said that the developer would “never add a PvP mode” to its successful co-op third-person shooter.

“This is to reduce the toxic elements from the community. We want an environment that’s supportive, fun and where we all are fighting on the same side,” he explained.

Responding to one commenter who called the studio too “scared” by PvP, Pilestedt denied that sentiment: “Not scared. Just we don’t want the toxicity that naturally comes with it. There are plenty, actually most, games that provide PvP. We make games for people that just want to have a challenging time with friends but in a PvE setting.”

In Helldivers 2 your battle is with the aliens, not fellow players.
In Helldivers 2 your battle is with the aliens, not fellow players / Arrowhead Games

“If you want PvP I recommend Escape from Tarkov,” he added.

Though Helldivers 2 has friendly fire enabled by default, which naturally opens up possibilities to screw over party members and grief them, outright PvP would invite a completely different base of players due to such a mode’s inherent competitiveness. As it stands, such players are mostly being kept away. While not every competitive player is toxic, such a results-oriented environment does automatically attract users of this sort and breeds an unwelcoming, stressful atmosphere – if you’ve ever played a MOBA or a multiplayer shooter, you’ll know.

It’s clear that Arrowhead has a set direction it wants to take Helldivers 2 into and so far that vision is resonating with many players. The studio is accelerating its content update plans for the game in response to its massive popularity, seeking additional developers to reinforce the team. PvP, as has been made abundantly clear, is not part of that agenda – neither are crossovers, for the time being.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg