Helldivers 2 update 1.000.103 patch notes: Fixes for patrol spawns and exosuits

Exosuits no longer destroy themselves when firing missiles
Helldivers 2 update 1.000.103 patch notes: Fixes for patrol spawns and exosuits
Helldivers 2 update 1.000.103 patch notes: Fixes for patrol spawns and exosuits /

Players of Helldivers 2 went through a lot of trouble to unlock the EXO-45 Patriot Exosuit as a new stratagem for themselves by defending a besieged factory world. However, the machine exhibited one crucial flaw – it tended to destroy itself when firing off a missile during a turning maneuver. Slightly inconvenient, it has to be said. Luckily, Patch 1.000.103 for Helldivers 2 is fixing this particular bug alongside the fact that the mech’s melee functionality ceased working after it got damaged. Altogether, the defenders of space democracy should find the exosuits much more capable and reliable in combat now.

Another important bugfix made in this update relates to enemy patrols: These should no longer spawn right on unwitting players, falling upon them without the ability to prepare themselves.

Helldivers 2 propaganda poster showing a brand-new exosuit.
Exosuits should work better after Patch 1.000.103 / Arrowhead

In terms of balancing, the developers reduced the spawn rate of planetary hazards, making them less of a common threat. Additionally, meteor showers and volcanic activity have been nerfed.

You can get the full briefing on the Helldivers 2 update 1.000.103 patch notes below.

Helldivers 2 update 1.000.103 patch notes

Balancing

  • Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.
  • Meteor Shower has received the following changes in addition to reduced spawn rate:
    • Reduced explosion radius.
    • Reduced meteor damage slightly.
    • Reduced meteor velocity slightly.
    • Meteor color has been changed slightly to try and make it easier to spot.
  • Volcanic Activity has received the following changes in addition to reduced spawn rate:
    • Reduced explosion radius.
    • Reduced rock velocity slightly.
  • Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers.

Fixes

  • Reduced incidents of patrols spawning on players.
  • Exosuit no longer destroys itself when firing a missile while turning .
  • Exosuit retains its melee functionality, even when damaged.
  • Crash Fixes for the following scenarios:
    • When ALT+Tabbing in fullscreen mode.
    • After changing voice over language.
    • PS5 boot issue.
    • Using a stim inside of an Exosuit while wielding a grenade.
    • When joining an ongoing mission.
    • When idling on the title screen.
  • Shots from arc-based weapons, such as 'Blitzer' shotgun and 'AC-8 Arc Thrower' stratagem now count towards "Shots fired" and "Shots hit" stats.
  • Fixed network desync issue with downed Automaton dropships.
  • Fixed Elgato Stream Deck Foot Pedal support.

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Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg