Helldivers 2 update 1.000.11 patch notes: auto-kicks for server campers

Remain AFK for too long and you’ll get the boot
Helldivers 2 update 1.000.11 patch notes: auto-kicks for server campers
Helldivers 2 update 1.000.11 patch notes: auto-kicks for server campers /

Players of Helldivers 2 have resorted to staying logged into the game even if they have to leave for school or work just to be able to play again without delay after coming back, because server troubles have them fearing that they won’t be able to log in again. In update 1.000.11 for the title, which Arrowhead deployed for PC and PS5 on February 22, 2024, the developer is countering this strategy.

Users who remain idle in Helldivers 2 for 15 minutes will be auto-kicked back to the title screen, making room on the game servers for those who want to play right then and there. It’s certainly the right measure to take, but it begs the question of when the co-op game will finally get a grip on its teething issues. Players are resorting to these desperate measures, because they feel that there is no other way.

In any case, you can find the full Helldivers 2 update 1.000.11 patch notes below.

There is no place for AFKing in the fight for space democracy.
There is no place for AFKing in the fight for space democracy / Arrowhead Games

Helldivers 2 update 1.000.11 patch notes

Fixes

  • Fixed multiple crashes triggered when joining other players’ ships.
  • Fixed crash triggered when exiting ADS.
  • Fixed crash triggered when players leave a session while bombardments are active.
  • Fixed issue where online missions in Galactic War Map were unselectable.
  • Fixed issue with GameGuard and Steam’s “verify integrity” step.
  • Fixed issue with GameGuard and the Windows firewall.
  • Fixed issue preventing access to Ship Management panel.
  • Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic
  • Fixed crash triggered when the process of buying Super Credits fails.
  • Fixed crash triggered after consecutive quickplay attempts.
  • Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen.
  • Continuous improvement on client > backend communications.

As usual, here are the known issues the team is working on:

  • No text is present for the Requisitions and Social Menu on the Player HUD.
  • Crash may occur when trying to Match Make on Galactic War Map.
  • PS5 players may encounter error code 10003001 on the login screen.
  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Other unknown behaviors may occur.
  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do not currently function as intended.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg