Hogwarts Legacy game length and more shared in art book

Straight from the forbidden library
Hogwarts Legacy game length and more shared in art book
Hogwarts Legacy game length and more shared in art book /

An official Hogwarts Legacy art book seems to have found its way into the hands of Twitter user Bigby a bit early, prompting them to reveal a load of information about the upcoming open-world game set in 1800s Hogwarts.

According to information provided in the art book, the RPG’s main story can be completed in 35 hours, while it takes up to 70 hours to do all the side content as well.

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Speaking of which, you’ll apparently need to complete a side quest very late in the game to learn the Avada Kedavra spell, so you’ll have to get through school without the death curse. A pity. Almost 100 Merlin puzzles await you in the game, requiring all the magic you can learn to find their solutions.

Quidditch was supposed to be in Hogwarts Legacy

As for the main story, some paths of it will diverge depending on which house you choose to join, but the end result will be the same eventually. The art book also details some cuts made to the map, with the highlands and swamps around the school initially being included.

Quidditch was also supposed to be in the game, which intended to support all four positions in the wizarding world’s favorite sport. An inventory screen shown in the art book actually shows a student wearing some Quidditch equipment.

Hogwarts Legacy will launch on February 10, 2023, on PC, PS5, and Xbox Series X|S. Editions for PS4, Xbox One, and Nintendo Switch are planned to come out later this year. We also have the PC specs for Hogwarts Legacy and an explainer of the controversy surrounding the game for you.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg