Homeworld 3 will give each unit two different voices for flavor

Developers provide some insight in new diary
Homeworld 3 will give each unit two different voices for flavor
Homeworld 3 will give each unit two different voices for flavor /

You may never have consciously thought about it, but voice acting is incredibly important in any RTS game – you’ll click on a unit type, hear the alert for being attacked, and get confirmation of movement orders dozens of times in just a single match. From Red Alert 3’s “Kirov reporting” to StarCraft’s “Carrier has arrived,” some of these little voice lines have become iconic symbols of their series.

The developers of the upcoming Homeworld 3 are well aware of their importance and have an idea to provide the variety of voices that players will hear when playing the game – they’re not just giving every ship two different voices, there will be different kinds of voice line layers: the informational layer and flavor layer.

The example given is of a fighter docking with a carrier:

Interceptor Pilot: “DC this is flight lead looking to put down, echo back.”

Carrier Docking Control: “This is Khar-Kushan DC approach vector and bay sent, you are one in line.”

Interceptor Pilot: “Copy that DC, we’re inbound.”

The first sentence of the pilot is given out on the informational layer, so you’ll hear it regardless of the position of that fighter and that carrier – it’s your regular movement confirmation order. You’ll only hear the full exchange with all three sentences when you're currently near the two ships – a neat little trick to enhance the immersiveness. Note that the units are talking to each other, not to you as the player or commander.

For the developers, this is an attempt to “humanize the fleet” and make the world feel a lot richer. It’s certainly an interesting twist on the traditional voice line work in RTS games and is going to be great for players who spend a good deal of time just admiring their fleets.

You can read more on the Homeworld 3 developers’ blog. The space RTS is set to be released in February 2024 after it was delayed for a second time.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg