KRAFTON’s Sims-like inZOI has been delayed to March 2025

Scratch that 2024 release date
KRAFTON

KRAFTON announced a new release date for inZOI, delaying the game to March 28, 2025. The ambitious competitor to The Sims was originally targeting a launch in 2024 on PC, but that was becoming more and more untenable with the year’s end coming nearer and no exact date being communicated.

Kim Hyung-jun, the director and producer of the title, likened the development of the game to the raising of a child in a message on the game’s Discord server: “It's said that among primates, raising a human child to adulthood takes the longest time because humans must be prepared to endure and adapt to their ever-changing surroundings. The extra love and care required to nurture a child to adulthood is how I see our journey with inZOI – a game that we will be nurturing together from its Early Access birth.”

“This change in our release date reflects our commitment to building a stronger foundation for inZOI, so we can embark on this journey in the best way possible,” he added.

Kim apologized for the delay and thanked the community for its interest in the game so far. He explained that KRAFTON made the decision to push back the Early Access launch based on feedback from the community on the game’s demo and “analyzing a wealth of data from our various play tests.”

He wants to give “inZOI the best possible start,” even if that means delaying that start.

The South Korean publisher and developer is the final hope for genre fans who’d like to see a bit of competition for The Sims, since Paradox Interactive’s Life by You has been canceled. For the details on KRAFTON’s genre entry, check out the inZOI roadmap from earlier this year.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg