2021’s Game of the Year, It Takes Two, breaks 20 million sales milestone

The co-op adventure doesn’t stop selling
Hazelight Studios / EA

Hazelight Studios’ co-op platformer It Takes Two has passed the monumental milestone of 20 million sales across all platforms, the developer announced.

“It Takes Two has sold over 20 million,” Hazelight stated on social media. “You’re the best fans in the world, how you have embraced our game is blowing our minds! We’re so grateful to every one of the millions upon millions who have enjoyed their time with Cody and May.”

Hazelight already made waves with its debit game, A Way Out, but doubled down on its concept of a co-op-focused experience with It Takes Two, which – in stark contrast to A Way Out – can’t be played by a single person at all. As the title suggests, it takes two users to get started.

Available on PC, PS4, PS5, Xbox One, and Xbox Series X|S since March 2021 with a Nintendo Switch version following in November 2022, It Takes Two became a massive hit among gamers and won several accolades, such as the Game of the Year trophies at The Game Awards 2021 and the 25th DICE Awards.

In the game, the two players take on the roles of Cody and May, a married couple planning on getting a divorce. This does not go over well with their daughter, Rose, who tries to fix the marriage by play-acting with two dolls that look like her parents. As her tears hit the dolls, Cody and May find themselves trapped in the small, artificial bodies and begin a wacky adventure to reclaim their bodies, their daughter’s happiness, and their relationship.

Hazelight and publisher EA introduced the Friend’s Pass system for the game, which allows an owner of the title to invite people to play without them having to buy the title as well – this lowered the entry barrier into the game and greatly contributed to its success.

Just to illustrate the speed at which the game is still selling: Hazelight’s previous sales update, which was provided in March 2024, stated that the game had sold 16 million copies at the time, so it added another four million sales in the seven months since – no wonder it’s one of the best co-op games of all time.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg