Kingdom Come: Deliverance 2 release date has been moved forward by a few days

That’s less time to get through the original
Warhorse Studios / Deep Silver

If you’d planned on playing through Kingdom Come: Deliverance before the launch of its sequel, you should accelerate your plans by a week – the release date of Kingdom Come: Deliverance 2 has been moved forward to February 4, 2025.

Warhorse Studios also stated that a brand-new story trailer and the title’s system requirements will be revealed very soon.

It’s been a bit of a back and forth for this game’s launch date. Warhorse initially wanted the game out by the end of 2024, but had to push it back into 2025. “We aimed for the end of the year and almost made it,” Warhorse PR manager Tobi Stolz-Zwilling stated back then.

Now, the long awaited day has been pulled forward again, albeit only by a couple of days – still, one week being shaved off the waiting time is great news for fans of the original game and does speak to the developer’s confidence in the product. 

February 2025 is going to be a competitive month with several high-profile titles coming out, so getting into the mix early could be a clever move – it certainly worked for Larian Studios to have pulled the launch of Baldur’s Gate 3 one month forward to avoid a direct clash with Starfield, as the CRPG ended up utterly eclipsing Bethesda’s space epic.

Warhorse is probably not shaving development time off due to financial pressure – since the announcement of its sequel, Kingdom Come: Deliverance sold an additional two million times, showing that a lot of people are interested in the IP and want to catch up on the story before it continues.

Kingdom Come: Deliverance 2 is now set for a February 5, 2025, release date on PC, PS5, and Xbox Series X|S.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg