Kingdom Come: Deliverance sold another two million units since its sequel was announced

People are catching up on the story
Warhorse Studios / Plaion

Warhorse Studios has announced that Kingdom Come: Deliverance has surpassed eight million sales as of November 2024, adding two million shipped units since February 2024.

Previously, the medieval RPG sold at a rate of roughly one million units per year, so this is quite a growth spurt after its sixth anniversary – and it probably has two key reasons. One is the release of the game’s Nintendo Switch port in March 2024, making it available on one of the largest install bases of all time in regards to consoles, and the second is the announcement of Kingdom Come: Deliverance 2.

The sequel will continue the original game’s story around protagonist Henry, so people will want to catch up with what’s happened so far before the next chapter comes up. Speaking of which: Though initially targeted for the tail end of 2024, Kingdom Come: Deliverance 2 was delayed to 2025.

It’s now set for a February 11, 2025, release date on PC, PS5, and Xbox Series X|S.

Kingdom Come: Deliverance 2 has already won the best PC game award at Gamescom 2024 and is available for pre-purchase on Steam. Alongside with a Standard Edition, the developer is offering a Gold Edition that includes some cosmetics as well as the Expansion Pass, which will immediately unlock the three planned expansions for the game once they’re available.

Between the continued interest in the original and the pre-order phase of the sequel, Warhorse Studios should have a full war chest for the ongoing development.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg