Kingdom Come: Deliverance sold over six million copies so far

Averaging a million sales per year
Kingdom Come: Deliverance sold over six million copies so far
Kingdom Come: Deliverance sold over six million copies so far /

Medieval open-world first-person RPG Kingdom Come: Deliverance was released on February 13, 2018, and has sold over six million copies since then, according to a post by developer Warhorse Studios – a very fitting number, considering it’s the game’s sixth anniversary.

“Happy #KCD Anniversary everyone! We are proud to share that Kingdom Come: Deliverance has surpassed the 6 million copies mark. We wouldn't be here if it weren't for you... so a big THANK YOU,” the game’s official account stated.

Kingdom Come: Deliverance has been steadily selling copies since release / Warhorse Studios

Kingdom Come: Deliverance has been the first and so far only game made by the Czech studio, which was acquired by Plaion in 2019. Available on PC, PS4, and Xbox One, the game is a RPG set in the Kingdom of Bohemia around the year 1400. It was lauded for its story and attention to historical detail and authenticity, though the launch version was also heavily affected by technical issues. Nevertheless, the game managed to sell over two million copies in its first two weeks and peaked close to 100,000 concurrent players on Steam at the time. In June 2020, it cracked the five million sales milestone.

Kingdom Come: Deliverance even led to scholarly debates amongst some historians at several European universities, who argued about the accuracy of the depictions of specific peoples and groups in the game. As is often the case, even a project as committed to realism as this one had to make some compromises and twist reality around a little bit to fit the story and mechanics of the game.

A Nintendo Switch port in cooperation with Saber Games, the company responsible for porting The Witcher 3 to the console, was announced in 2021 and looks to be coming out in 2024. This Royal Edition will include every released DLC on top of the base game.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg