Kojima will follow up Death Stranding 2 with PHYSINT

And it sounds like he’d rather want to make a movie instead
Kojima will follow up Death Stranding 2 with PHYSINT
Kojima will follow up Death Stranding 2 with PHYSINT /

Defying the trend of announcing games closer to their release date instead of far in advance, Hideo Kojima already revealed plans for what his studio will do after Death Stranding 2 – so expect the project codenamed PHYSINT to actually become relevant in 2030 or so when we have the PS6.

Everyone’s favorite eccentric game developer called it “a completely new ‘Action Espionage’ for the next generation” and remarked that it would be the third original IP coming from Kojima Productions since the company’s foundation in 2015.

“It will be created using cutting-edge technology and the best talents from around the world, both from film and video games,” Kojima explained. “Of course this is an interactive ‘game’, but the look, story, theme, cast, acting, fashion, sound, etc... are all at the next level of ‘Digital Entertainment’ that could be called a ‘movie’.”

What I’m gathering from this is that Kojima wants to make a movie really badly and that his new project will have a high production quality, which both aren’t hugely surprising revelations. There is also the fact that he accompanied this statement with a picture showing PHYSINT placed right below the sign above the Columbia Pictures studios, indicating his likely production partner.

This announcement followed yesterday’s State of Play broadcast, which contained a trailer for Death Stranding 2: On the Beach and the information that the title would arrive in 2025.

Hideo Kojima reveals OD in collaboration with Jordan Peele


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg