KRAFTON reports record revenue for first half of 2024

That’s a big chicken dinner
KRAFTON

KRAFTON, the South Korean developer and publisher behind titles like PUBG: Battlegrounds and its various mobile versions, posted record sales and operating profits in the first half of the ongoing year in its latest earnings report.

The company reported a revenue of ₩1.3729 trillion KRW, corresponding to a little over $1 billion USD – an increase of 48.3% year-on-year. Operating profits shot up by an even more impressive 55% year-on-year to ₩642.6 billion KRW or $470.3 million USD.

Q1 contributed most to the strong six-month period, but it’s worth noting that KRAFTON’s mobile revenue actually grew in Q2 compared to the previous quarter despite everything else having the usual Q2 dip.

KRAFTON explained the growth with the strong performance of PUBG in all its variations. In the report, the company revealed that PUBG’s monthly active users on PC and consoles have gone up by around 40% compared to last year with users making in-game purchases having doubled in number – well, more than doubled: This important metric grew by 130%. It looks like the dev’s various in-game collaborations with popular brands are a chicken dinner winner.

PUBG Mobile’s numbers increased more moderately with a 30% boost to daily active users and a 40% increase in paying users – but with how big the player base on mobile devices already is, the effects of these growth spurts are easy to see when looking at the overall revenue.

Aside from continuing its successful formula with PUBG, KRAFTON has two brand-new games planned for the second half of 2024: Dark and Darker Mobile, an extraction RPG, and its life sim inZOI.

The South Korean company just recently announced the acquisition of Tango Gameworks, the developer of Hi-Fi Rush that had been shut down by Microsoft earlier this year in a shock move. Tango is KRAFTON’s first studio in Japan, marking the next step in its expansion plan, and the purchase of the Hi-Fi Rush IP neatly fits into the company’s ambitions to secure more valuable properties for itself.

Aside from acquiring or creating new IP to add to the company’s value, the PUBG IP is at the center of all growth plans – KRAFTON aims to develop “new PUBG IP games in various genres and platforms” that have “synergy with [the] core product” and can “expand to global fans” with “new generations and under-teen audiences” being especially valued targets.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg