Light of Motiram will be released on PS5, iOS, and Android on top of PC

Polaris Quest posts first gameplay video
Polaris Quest / Tencent

Tencent and Polaris Quest caused quite a bit of uproar with their reveal of Light of Motiram, their take on Sony’s Horizon series and Palworld. One day after the official announcement, additional information on the open-world survival game was released: In addition to PC, Light of Motiram is set to be launched on PS5, iOS, and Android.

Some people suggested that Light of Motiram might have let itself be inspired by Guerilla Games’ Horizon series a little bit too much, but given that PlayStation’s own social media accounts were the ones to break the news on the PS5 version in China, this does not appear to be an issue for the company.

On top of the platform announcements, Tencent and Polaris Quest released two videos about the game – one six-minute reveal trailer with cutscenes, landscape shots, and other in-engine footage, and one 16-minute video showing gameplay.

Both the reveal trailer and gameplay trailer are available on the game’s Chinese website, but will likely be uploaded on the game’s YouTube channel soon, which appears to be a day or so behind on content, as it’s only debuting the announcement trailer today.

Light of Motiram is an open-world survival game featuring mechanical beasts that can be tamed and used in combat. Playable with up to ten players in co-op, the upcoming title aims to combine the appeals of Palworld and the Horizon series. It does not have a release date yet.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg