Like a Dragon: Infinite Wealth sold a million copies worldwide

A big milestone one week after release
Like a Dragon: Infinite Wealth sold a million copies worldwide
Like a Dragon: Infinite Wealth sold a million copies worldwide /

Kiryu and friends continue to be popular as Like a Dragon: Infinite Wealth has cracked a million sales one week after its release, as revealed by publisher Sega and developer Ryu Ga Gotoku Studio. This combines digital and physical sales around the globe.

This makes Like a Dragon: Infinite Wealth the fastest-selling series entry to date. Predecessor Yakuza: Like a Dragon, which came out in January 2020, sold 1.8 million copies by December 2023, making Infinite Wealth’s pace absolutely rapid by comparison.

Ryu Ga Gotoku Studio announced that it would release a free t-shirt pack in the game to thank players for their trust and celebrate this milestone. Details on this piece of free DLC will follow shortly, according to the developer.

GLHF’s Georgina Young praised Like a Dragon: Infinite Wealth as “absolute perfection” for any long-time fan of the series in her review. “It’s everything we’ve ever wanted and so much more,” she wrote, though she also warned newcomers to the franchise that it may not be the ideal title to start their journey with, “only because you will get the most out of the game if you know the history behind it.”

Like a Dragon: Infinite Wealth earned itself a perfect score from Japanese game magazine Famitsu, while Metacritic lists it at a score of 89 for both the PC and PS5 versions and 92 on Xbox Series X|S.

Released on January 26, 2024, it’s available on PC, PS4, PS5, Xbox One, and Xbox Series X|S.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg