Manor Lords conquers three million Steam Wishlists days before launch

Adding half a million in just a week
Slavic Magic / Hooded Horse

Publisher Hooded Horse only recently announced that Manor Lords, the strategy game made by one-man developer Slavic Magic, reached 2.5 million Steam Wishlists and therefore became the most-wishlisted game on the entire platform. Turns out, that wasn’t the end of the hype – in just a single week, Manor Lords was added to another 500,000 Wishlists, having now been wishlisted a staggering three million times.

A hybrid of real-time strategy game and city-builder, Manor Lords stands out from the crowd due to its authenticity and eye for detail. When not managing your intricate supply chains, you can simply lose yourself while watching your dutiful peasants go about their daily business, crafting and transporting wares, caring for animals, and buying goods at the marketplace. Adding to the experience are the great visuals and music, which further improve the immersion.

Then there is the combat system, which is reminiscent of the Total War series with its large units and blocky formations, but keeps the same kind of authenticity that's present elsewhere in the game – fights take a while and are mostly decided by things like morale and unit cohesion.

While far from being content-complete (and even some features being merely in the game in the form of placeholders), Manor Lords’ foundations are immensely strong and make it unique.

For more impressions, check out our Manor Lords hands-on preview.

Hooded Horse CEO Tim Bender paid credit to the developer on this occasion: “Slavic Magic has done amazing work. We’re honored and glad to be his publisher and help him realize his dream.”

Manor Lords will launch into Early Access on April 26, 2024, for PC, joining PC Game Pass on the same day.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg