Marvel Rivals Closed Beta is off to a great start

Reaching over 50,000 concurrent players
NetEase

A closed playtest for Marvel Rivals is currently underway on Steam and things started off on a pretty positive note for the hero shooter from NetEase Games: On Tuesday, July 23, 2024, it reached a peak of 52,671 concurrent players, staying above 10,000 concurrents throughout Wednesday according to SteamDB.

These are good numbers, especially given the fact that this isn’t a completely open test – users had to sign up via Steam and fill out a survey before being granted access, so it’s not as simple as jumping right into the action.

The game’s Closed Alpha in May 2024, which restricted access a lot more, peaked at just above 10,000 concurrent users.

The 6v6 hero shooter features popular characters from the Marvel universe, allowing heroes and villains to team up and even execute special coordinated attacks with each other. The UE5 game also includes destructible environments, which allows the landscape to change over the course of a match.

In case you’ve missed the sign-up period, there’s no need to worry: If one of your friends made it into the test, they can send you a beta key after fulfilling some in-game quests. Alternatively, you can head over to Twitch and grab a Marvel Rivals beta code through Twitch Drops between July 25 and 28, 2024.

The Marvel Rivals playtest will remain available until August 5, 2024, and can also be played on PS5 and Xbox Series X|S.

Whereas NetEase Games can be pretty happy with these initial numbers for its upcoming free-to-play title, competitor Sony has cause for concern: The recent Open Beta for Concord flopped massively on Steam, signaling low interest.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg