Max Verstappen rages at Le Mans Virtual organizers for “incompetence”

“I’m never competing again”, says F1 World Champion
Max Verstappen rages at Le Mans Virtual organizers for “incompetence”
Max Verstappen rages at Le Mans Virtual organizers for “incompetence” /

The latest virtual 24 Hours of Le Mans event was fraught with technical difficulties: Stutters were visible throughout the broadcast, the race had to be interrupted with red flags for several hours on two occasions due to attacks on the servers, disconnects were frequent, and a confusing ruleset led to even more frustration.

Reigning F1 World Champion Max Verstappen, a very passionate sim racer, also participated in the event and suffered from these issues, falling out of contention for the win due to disconnects. He took to Discord after the event to vent his anger at the organizers, calling the race a “disgrace for the sim racing community and all big brands and drivers involved.”

“This is not the first time we do this. I’ve literally been disconnected [from] 3 out of 4 events. You might think after the 1st or 2nd time you learn. But this is just a disaster”, he continued.

He went on to strongly criticize the rFactor 2 platform, which was used by the organizers to host the race: “The Le Mans organization should really look at what they want moving forward. Because doing it on this platform is a clown show. I’m never competing again and that’s all down to your incompetence. I hope many people will follow my lead and we can build something nice somewhere else. Because all of us teams, brands and drivers deserve it.”

Verstappen’s disappointment is mirrored by the community’s own, with many sim racing fans echoing his sentiment, especially regarding rFactor 2. The Dutchman’s hope to “build something nice somewhere else” is likely a reference to another big sim racing platform called iRacing that is very popular for competitions and might serve as a replacement in the future.

Poster for the virtual 24 Hours of Le Mans race.
The virtual 24 Hours of Le Mans 2023 was ripe with controversy :: WEC / 24h Le Mans

Motorsport Games, which purchased the developer of rFactor 2 in 2019, is officially licensed to publish games featuring racing series like NASCAR and Indycar, and hold the virtual Le Mans events. This practically gives the company a stranglehold over the official Le Mans name when it comes to sim racing competitions.

While rFactor 2 is very robust for driving on your own, the continuous problems with big events have made it clear that the online features are simply not up to the task, whereas iRacing is known to be far more stable for multiplayer races, having successfully hosted races with hundreds of participants in the past.

Former F1 driver Romain Grosjean, who is also a technical advisor for Motorsport Games, defended the event, likening server disconnects to engine failures. However, many fans and even fellow drivers immediately pointed out that those things are not really comparable.

Grosjean’s team R8G Esports took first place in the event’s GTE category, while Team Redline’s car #2 featuring Formula 2 champ Felipe Drugovich, Indycar race winner Felix Rosenqvist, Luke Bennett, and Chris Lulham won the LMP category.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg