Mecha Break devs tease Titanfall-like shooter mode

Combat outside of the cockpit seems to be on the menu
Amazing Seasun Games

Fans of Titanfall probably had Mecha Break on their radars already thanks to the game’s exciting mech battle action, but its developer Amazing Seasun Games might have something even more enticing to offer in the future: Action outside of the cockpit.

Amazing Seasun Games CEO Kris Kwok himself teased a pilot combat feature in a recent video showcasing some of the latest development progress. One new feature introduced in the update allows players to explore different areas on their spaceship with their pilot from a third-person view, checking out the hangar, visiting the bar, or doing target practice in the shooting range.

“Wait, did you just mention a shooting range?” the video asks at this point. “Are you planning to add a pilot combat mode in Mecha Break?”

“Yes, this is likely a long-term plan,” says a smiling Kwok. “Initially, we might start experimenting within the hangar itself, allowing players to have their pilots pick up guns and practice at the shooting range. This is something we are currently exploring.”

Mecha Break currently doesn’t have a release date just yet and it looks like the developers will be taking their time to do some more testing before we get one – Kwok confirmed that more options for mech customization would be available “in the near future, during our next test.”

One of those big customization options will be decals, which will allow players to imbue their mechs with certain patterns and even add battle scars to their armor, making them seem like they’ve seen plenty of action in the past instead of being fresh out of the factory. Furthermore, players will be able to unlock insignia slots on their mechs via the game’s prestige system, which enables them to fix different kinds of badges earned from achievements to their mechs.

You can find the full video below:

Read more on the game in our latest Mecha Break preview.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg