Metaphor: ReFantazio cracks a million sales on launch day

Atlus and Sega riding high
Atlus

Metaphor: ReFantazio seems to be off to a great start with developer Atlus announcing that the game broke the milestone of one million sold copies on its worldwide launch day. Both physical and digital sales across all platforms are included in this total, according to the developer.

Though nominally a completely new IP, Metaphor: ReFantazio heavily borrows elements from Atlus’ wildly popular Persona series and shares many of its top-level developers, such as the director Katsura Hashino and character artist Shigenori Soejima. 

Make sure to catch our interview with Metaphor’s lead devs, if you’re interested in the common heritage of the game with the Persona series.

Atlus and Sega can probably thank that Persona connection for the rocket start of the new title, since all the shared elements have led to parts of the community essentially treating the game as Persona 6. 

In case you are one of the more than a million players already having picked up the game, you should look into the best Metaphor Archetypes and learn how to farm Archetype EXP quickly.

Metaphor: ReFantazio is available on PC, PS4, PS5, and Xbox Series X|S – though depending on your region, you may have to wait a little longer, so check the Metaphor release times.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg