Monster Hunter Outlanders is bringing open-world hunts to mobile devices

This is getting out of hand, now there are two of them
TiMi Studio / Tencent / Capcom

Capcom, Tencent, and TiMi Studio have announced Monster Hunter Outlanders, which is going to bring the series’ open-world action RPG formula to mobile devices. No release date has been revealed as yet, so it seems very unlikely that Outlanders will beat the upcoming Monster Hunter Wilds to the finish line – all the better for fans of the series, as they don’t have to split their time between franchise representatives.

Obviously, there is already a popular mobile game from Capcom’s IP with Monster Hunter Now, but Niantic’s title is very much its own thing and plays less like a traditional representation of the series. Outlanders, on the other hand, is supposed to be that – a triple-A mobile experience that plays like the mainline games.

Monster Hunter Outlanders screenshot showing a huntress gliding over a lush valley.
Outlanders promises a faithful reproduction of the Monster Hunter experience. / TiMi Studio / Tencent / Capcom

Outlanders will support solo play as well as co-op adventures with parties of up to four players on an open-world map with several different regions, environments, and ecosystems. Veterans of the series know the drill – you go out there, dive into the action, and bring back materials and resources to craft improved gear.

Get a taste of Monster Hunter Outlanders via the announcement trailer below:

“It’s time for mobile players to fully enjoy what makes Monster Hunter one of the most beloved franchises in gaming,” TiMi Studio Group producer Dong Huang stated. “Monster Hunter Outlanders not only offers players an authentic hunting experience, but it does it in a massive open world featuring the community and social systems players are looking for today.”


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg