MultiVersus is now offline and wants to return in 2024

‘Open Beta’ for the game has concluded
MultiVersus is now offline and wants to return in 2024
MultiVersus is now offline and wants to return in 2024 /

Remember when MultiVersus toppled every record for fighting games on Steam, earned praise for its snappy rollback netcode, and shipped highly anticipated update after update? That’s all in the past now. Just like the developer announced back in March 2023, MultiVersus is now offline. Those who’ve still downloaded the game on their systems will be able to enjoy the offline mode with all content being unlocked, but online play is no longer possible.

According to the developer, the ‘Open Beta’ of the game has concluded as planned and the title will return at some point in 2024.

However, some former players of the title have their doubts about that, claiming the developers were just calling this initial launch a test because the game fell off a cliff a few months after its release – release, many emphasize, that included the option to purchase a battle pass, which is not usually available during a beta test.

After the fantastic start, MultiVersus slowly began falling off: Updates came less frequently and the game’s tech seemed to degrade as well, with matches definitely no longer feeling like they were supported by rollback netcode. The developers had also decided to double the required XP to gain battle pass level and complete challenges, making progression a total grind.

All of these aspects led to rapidly falling player numbers, which went below 1,000 at points.

That leads some players to believe that MultiVersus was just quietly shut down for good, never to return.

As of now, that is just pessimistic speculation. Fans of the game can only hope that the developers will take their feedback seriously and return to strength in the coming year – after all, the idea of Batman being beaten up by Shaggy is too hilarious to leave resting forever.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg