Netflix is making a big-budget live-service shooter

Netflix is making another push into the games industry
Netflix is making a big-budget live-service shooter
Netflix is making a big-budget live-service shooter /

Companies just can't get enough of online games where people can spend all of their time and money. Now Netflix is entering the arena, according to some recent job adverts. 

Netflix Games Studio, which was announced a month ago, is hiring people to work on an unannounced PC game, utilizing Unreal Engine. 

The company is looking for an art director, a game director, a live service manager, and more. 

"The right candidate will bring industry-leading craft expertise and attention to detail to generate the vision for a game that is high quality, emotionally resonant, iconic, and full of heart," the job advertisement for a game director says. 

"Creating a great game that players want to come back to repeatedly is our primary goal - you will be able to create, ship and run a game without any competing design constraints due to monetization."

As well as mentioning that the game will run in Unreal Engine, the job advert also says that experience with FPS games and third-person shooters "is preferred". 

All we know about the team at Netflix Game Studio outside of these snippets is that it's headed up by former Overwatch executive producer Chacko Sonny.

Thanks, MobileGamerBiz.


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Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg