The Netherlands seek loot box ban on EU level

Dutch continue their crackdown on random in-game purchases
The Netherlands seek loot box ban on EU level
The Netherlands seek loot box ban on EU level /

The Netherlands have long been a thorn in the side of EA Sports by trying to regulate one of the company’s most lucrative business models: selling card packs in FIFA Ultimate Team (FUT). A side effect of this staunch Dutch resistance against these business practices has been that the courts and authorities in other European Union countries have taken notice – recently, Sony has been forced by an Austrian court to compensate someone for in-game purchases made in FIFA on PlayStation.

The court had made arguments in a similar vein to those made in Belgium and the Netherlands for a long while now, showing that legal opinion is slowly turning against video game developers in this regard.

The Dutch government has now communicated its willingness to actually move towards a ban of so-called loot boxes – not just in its own country, but in the entire EU with its almost 450 million inhabitants. The cabinet defines loot boxes as “virtual treasure chests in games whereby a user does not know what they will get as a reward for a purchase.”

This would have been the case for things like the original Overwatch’s treasure chests and fits the mechanics of EA Sports’ golden goose, the Ultimate Team mode of its sports titles – be they FIFA, Madden NFL, or NHL. 2K’s NBA series would be another candidate having to fear such a ban. Not to mention countless other games, often from the mobile sphere, offering randomized in-app purchases.

While the audiences for basketball, football, and ice hockey games are primarily based in North America, FIFA’s main audience comes from the European continent.

Technically, EA already has the solution to this problem at hand: It has the ability to show players the contents of the pack they’re currently looking at, allowing them to make an informed decision about the purchase. Valve has been doing this in Dota 2, for example, to circumvent laws around loot box bans.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg