Hideki Kamiya gets to make Okami 2, and it only took nearly 20 years

Wishes do come true sometimes
capcom

He wanted it and now he’s got it: Hideki Kamiya and his new studio, CLOVERS, are developing Okami 2,18 years after the release of the original title on PS2. Capcom and Kamiya's new studio announced Okami 2 during The Game Awards 2024, though there was little additional information about it.

For a first glimpse at Okami 2, check out the trailer below:

Okami is another one of those Capcom cult classics from the PS2 days – it didn’t sell well and even Kamiya ended up being somewhat unhappy with the final product, but the people who did buy the game ended up greatly enjoying it.

Hideki Kamiya left Capcom in 2006 to found PlatinumGames, which went on to create series like Bayonetta, and was announced to part ways with the company in 2023. He’s now back with new studio CLOVERS, which seems to have been named after Clover Studio, the subsidiary firm of Capcom that Kamiya worked at from 2004 to 2006 and which created Okami.

Though it’s not quite the return to Capcom many fans have wished for, Kamiya’s desire to finally make a sequel to Okami is getting fulfilled.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg