Overwatch 2 chief says controversial self-heal will be part of larger package of changes

Aaron Keller clarifies issue after fan confusion
Overwatch 2 chief says controversial self-heal will be part of larger package of changes
Overwatch 2 chief says controversial self-heal will be part of larger package of changes /

Blizzard announced a massive change for Overwatch 2 Season 9 last week with the introduction of self-healing for heroes of the Tank and Damage classes, a toned-down version of the ability of the Support class. This immediately proved to be a controversial decision. Some users declared that Support heroes would become useless now, others saw the change as Overwatch 2 being transformed into a regular shooter like Call of Duty.

Aaron Keller, the game director for Overwatch 2, has responded to these player reactions in a bid to calm everyone down: “Clarifying a few things with the self-heal. It's one part of a much larger set of changes coming to the game in S9. Internally we're talking about, and targeting some of these changes at damage spikiness in game, the role of DPS in securing kills, and the strength of healing.”

Reinhardt in Overwatch 2.
Grizzled OW veterans have been through many changes, but that doesn't keep them from complaining / Blizzard Entertainment

The update for Overwatch 2 coming with Season 9 will contain a large package of adjustments, which was alluded to in the initial blog post revealing the self-heal change, but obviously wasn’t made clear enough to avoid outrage – a communication mistake the game director admitted.

“It was a mistake to talk about this lone change out of context, since it's a part of a much bigger set coming to Season 9. Sorry for that, and I look forward to more discussion around S9 balance changes when we drop more details,” Keller wrote.

Blizzard reasoned that the self-heal change will “give non-Support players more options in terms of sustaining themselves. It should also take some of the pressure off Support players to keep everyone alive since individual players now have more control of their own health pool.”

Another aspect is that of how powerful teamwork should be. Obviously, the hero shooter is at its core a team-based game, but most people will probably play a majority of their matches with a random group of fellow players – and, let’s be honest, teamwork does not always work without issues in that situation. Toning down its importance is a way of making playing with randoms a more enjoyable experience.

“In Overwatch, there is a constant tug of war between the power of a team and the power of an individual hero or player. A change like this shifts that balance a bit. This is something that we are constantly evaluating. We still want Overwatch to be defined by team strategy and mechanics, but we feel this can be pulled back a bit now and possibly more in the future,” Blizzard stated.

We’ll hear more about the complete package of planned changes closer to the start of Season 9.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg