Palworld update 0.3.12 patch notes: Fix for Pals getting stuck in the ground

Check out what’s in the update from December 3, 2024
Pocketpair

Pocketpair has published a new update for Palworld on PC (and coming soon to PS5 and Xbox Series X|S) on December 3, 2024, which provides a very necessary fix for the glitch that caused Pals to be stuck in the ground when players summoned them.

This bug was only recently introduced by an update and noticeably worsened the experience of players, for which Pocketpair apologized. “Patch v0.3.11 brought some changes and bugs that negatively affected the experience for some players,” the developer stated. “We apologize about this. Today’s patch should address the bugs that were causing significant issues, and we will continue to make improvements over future patches and updates.”

Find the full Palworld v0.3.12 patch notes below.

Palworld update 0.3.12 patch notes

Bug Fixes

  • Fixed a bug that caused Pals to get stuck in the ground when summoning them

UI

  • The reticle will now always be displayed when riding a Pal (When not riding a Pal, the reticle won’t be displayed unless you aim)

A major Palworld update is expected to land later in December 2024, adding a new island to the open-world survival crafting game, and a Terraria collaboration has been announced for 2025.

All the while, the company is still contesting the patent infringement lawsuit filed against it by Nintendo and The Pokémon Company over specific game mechanics in Palworld – the two accusers want to put a stop to Palworld being sold.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg