Palworld update 0.3.8 patch notes: Fix for stuck Pals

Everything in the update from September 25, 2024
Pocketpair

Pocketpair released another update for Palworld on September 25, 2024, upgrading the game to version 0.3.8. It’s not a major patch, but has some crucial bug fixes in store that should make the experience more enjoyable overall.

The developers targeted an issue of Pals sometimes getting stuck at the player’s base – quite a big problem, as this would hinder them from fulfilling their daily work quotas in your sweatshops and we can’t have that now, can we? Another fixed bug regards player characters themselves. 

Under some circumstances, you could maneuver your character under the ground at the start of the game, which is obviously not intended.

Find the full Palworld update 0.3.8 patch notes below.

Palworld update 0.3.8 patch notes

  • Fixed an issue where Pals would sometimes get stuck at the base.
  • Fixed an issue where the player character would go under the ground when starting the game.
  • Fixed an issue where the game would sometimes disconnect from the server when trying to add a roof or wall to a large building.

In case you missed it during yesterday’s State of Play showcase, Palworld is now available on PS5. It released earlier this year on PC and Xbox Series X|S, being included in Game Pass, so this is the first opportunity for owners of Sony’s console to get their hands on the game.

Palworld dev Pocketpair has been sued by Nintendo recently over alleged patent infringement, adding to what must be turbulent days for the company.


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Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg