Xbox is working on Palworld dedicated servers and faster updates

Biggest third-party launch in Xbox Game Pass history
Xbox is working on Palworld dedicated servers and faster updates
Xbox is working on Palworld dedicated servers and faster updates /

It’s been a few days since we got the latest update on Palworld breaking records, but it looks like any worries about this hype train slowing down any time soon were wholly unfounded: According to developer Pocketpair, Palworld sold over twelve million times on Steam and was downloaded by seven million players on Xbox Game Pass.

Microsoft confirmed these numbers, adding that Palworld has seen daily player numbers of close to three million through its subscription service, making it the most-played Game Pass title at the time of this peak. In total, the indie game has reached more than 19 million users so far.

Two Palworld Pals are floating in the air and laughing together
Depicted: Pocketpair and Microsoft dreaming about floating on invisible piles of cash, probably / Pocketpair

In addition to celebrating this success and officially calling Palworld the biggest third-party launch in Xbox Game Pass history, Microsoft vowed to support the Japanese developer by “providing support to enable dedicated servers, offering engineering resources to help with GPU and memory optimization, speeding up the process to make Palworld updates available for players, and working with the team to optimize the title for our platform.”

At the moment, the title’s Xbox Game Pass version is always lagging behind the one available on Steam due to Microsoft’s slower update certification process. This also makes implementing the crossplay functionality between the different platforms, which is on Palworld roadmap, difficult.

Having official support from Microsoft in regards to these issues will be a great boost towards the goal of having Palworld on Game Pass stand on equal footing with the Steam version. As we’ve seen last year with the development of Baldur’s Gate 3, which faced some obstacles in regards to its Xbox Series X|S version, such assistance from the Xbox team can be invaluable – together, Larian and Xbox managed to get the console port out of the door within a few months.

Palworld has been an incredibly lucky catch for Microsoft, so it’s not surprising to see the company jump at the opportunity to provide additional support for it, hopefully entrenching it as a Xbox Game Pass staple for the future.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg